<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Administrador</author>
      <authoring_tool>3dsMax 9 - Feeling ColladaMax v3.04C.</authoring_tool>
      <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=0;ExportXRefs=0;ExportSelected=1;ExportTangents=0;ExportAnimations=0;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=16000;</comments>
      <source_data>file:///C:/Documents%20and%20Settings/Administrador/Escritorio/Foot%20ball/footballmio.max</source_data>
    </contributor>
    <created>2009-01-29T01:41:38Z</created>
    <modified>2009-01-29T01:41:45Z</modified>
    <unit meter="0.0254" name="inch"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_materials>
    <material id="negro" name="negro">
      <instance_effect url="#negro-fx"/>
    </material>
    <material id="blanco" name="blanco">
      <instance_effect url="#blanco-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="negro-fx" name="negro">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <ambient>
              <color>0.011764 0.011764 0.011764 1</color>
            </ambient>
            <diffuse>
              <color>0.011764 0.011764 0.011764 1</color>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
            </specular>
            <shininess>
              <float>0.415939</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </blinn>
          <extra>
            <technique profile="FCOLLADA">
              <spec_level>
                <float>0</float>
              </spec_level>
              <emission_level>
                <float>0</float>
              </emission_level>
            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>1</double_sided>
          <wireframe>0</wireframe>
          <face_map>0</face_map>
        </technique>
      </extra>
    </effect>
    <effect id="blanco-fx" name="blanco">
      <profile_COMMON>
        <technique sid="common">
          <blinn>
            <ambient>
              <color>1 1 1 1</color>
            </ambient>
            <diffuse>
              <color>1 1 1 1</color>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
            </specular>
            <shininess>
              <float>0.415939</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </blinn>
          <extra>
            <technique profile="FCOLLADA">
              <spec_level>
                <float>0</float>
              </spec_level>
              <emission_level>
                <float>0</float>
              </emission_level>
            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>1</double_sided>
          <wireframe>0</wireframe>
          <face_map>0</face_map>
        </technique>
      </extra>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="NGon01-mesh" name="NGon01">
      <mesh>
        <source id="NGon01-mesh-positions">
          <float_array id="NGon01-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon01-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon01-mesh-normals">
          <float_array id="NGon01-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon01-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon01-mesh-map-channel1">
          <float_array id="NGon01-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon01-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon01-mesh-vertices">
          <input semantic="POSITION" source="#NGon01-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon01-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon01-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon01-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon07-mesh" name="NGon07">
      <mesh>
        <source id="NGon07-mesh-positions">
          <float_array id="NGon07-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon07-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon07-mesh-normals">
          <float_array id="NGon07-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon07-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon07-mesh-map-channel1">
          <float_array id="NGon07-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon07-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon07-mesh-vertices">
          <input semantic="POSITION" source="#NGon07-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon07-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon07-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon07-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon08-mesh" name="NGon08">
      <mesh>
        <source id="NGon08-mesh-positions">
          <float_array id="NGon08-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon08-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon08-mesh-normals">
          <float_array id="NGon08-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon08-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon08-mesh-map-channel1">
          <float_array id="NGon08-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon08-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon08-mesh-vertices">
          <input semantic="POSITION" source="#NGon08-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon08-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon08-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon08-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon27-mesh" name="NGon27">
      <mesh>
        <source id="NGon27-mesh-positions">
          <float_array id="NGon27-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon27-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon27-mesh-normals">
          <float_array id="NGon27-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon27-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon27-mesh-map-channel1">
          <float_array id="NGon27-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon27-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon27-mesh-vertices">
          <input semantic="POSITION" source="#NGon27-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon27-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon27-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon27-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon10-mesh" name="NGon10">
      <mesh>
        <source id="NGon10-mesh-positions">
          <float_array id="NGon10-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon10-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon10-mesh-normals">
          <float_array id="NGon10-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon10-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon10-mesh-map-channel1">
          <float_array id="NGon10-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon10-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon10-mesh-vertices">
          <input semantic="POSITION" source="#NGon10-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon10-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon10-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon10-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon26-mesh" name="NGon26">
      <mesh>
        <source id="NGon26-mesh-positions">
          <float_array id="NGon26-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon26-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon26-mesh-normals">
          <float_array id="NGon26-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon26-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon26-mesh-map-channel1">
          <float_array id="NGon26-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon26-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon26-mesh-vertices">
          <input semantic="POSITION" source="#NGon26-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon26-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon26-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon26-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon24-mesh" name="NGon24">
      <mesh>
        <source id="NGon24-mesh-positions">
          <float_array id="NGon24-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon24-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon24-mesh-normals">
          <float_array id="NGon24-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon24-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon24-mesh-map-channel1">
          <float_array id="NGon24-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon24-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon24-mesh-vertices">
          <input semantic="POSITION" source="#NGon24-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon24-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon24-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon24-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon23-mesh" name="NGon23">
      <mesh>
        <source id="NGon23-mesh-positions">
          <float_array id="NGon23-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon23-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon23-mesh-normals">
          <float_array id="NGon23-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon23-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon23-mesh-map-channel1">
          <float_array id="NGon23-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon23-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon23-mesh-vertices">
          <input semantic="POSITION" source="#NGon23-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon23-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon23-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon23-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon09-mesh" name="NGon09">
      <mesh>
        <source id="NGon09-mesh-positions">
          <float_array id="NGon09-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon09-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon09-mesh-normals">
          <float_array id="NGon09-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon09-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon09-mesh-map-channel1">
          <float_array id="NGon09-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon09-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon09-mesh-vertices">
          <input semantic="POSITION" source="#NGon09-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon09-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon09-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon09-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon11-mesh" name="NGon11">
      <mesh>
        <source id="NGon11-mesh-positions">
          <float_array id="NGon11-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon11-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon11-mesh-normals">
          <float_array id="NGon11-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon11-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon11-mesh-map-channel1">
          <float_array id="NGon11-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon11-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon11-mesh-vertices">
          <input semantic="POSITION" source="#NGon11-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon11-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon11-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon11-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon17-mesh" name="NGon17">
      <mesh>
        <source id="NGon17-mesh-positions">
          <float_array id="NGon17-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon17-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon17-mesh-normals">
          <float_array id="NGon17-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon17-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon17-mesh-map-channel1">
          <float_array id="NGon17-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon17-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon17-mesh-vertices">
          <input semantic="POSITION" source="#NGon17-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon17-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon17-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon17-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon25-mesh" name="NGon25">
      <mesh>
        <source id="NGon25-mesh-positions">
          <float_array id="NGon25-mesh-positions-array" count="15">85.065 0 0 26.2865 80.9016 0 -68.819 49.9999 0 -68.819 -49.9999 0 26.2865 -80.9016 0</float_array>
          <technique_common>
            <accessor source="#NGon25-mesh-positions-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon25-mesh-normals">
          <float_array id="NGon25-mesh-normals-array" count="15">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon25-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon25-mesh-map-channel1">
          <float_array id="NGon25-mesh-map-channel1-array" count="15">0.999501 0.5 0.5 0.617916 0.999501 0.5 0.000499 0.808708 0.5 0.000499 0.191292 0.5 0.617916 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon25-mesh-map-channel1-array" count="5" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon25-mesh-vertices">
          <input semantic="POSITION" source="#NGon25-mesh-positions"/>
        </vertices>
        <triangles material="negro" count="3">
          <input semantic="VERTEX" source="#NGon25-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon25-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon25-mesh-map-channel1" offset="2" set="1"/>
          <p>2 0 2 3 1 3 4 2 4 1 3 1 2 0 2 4 2 4 0 4 0 1 3 1 4 2 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon03-mesh" name="NGon03">
      <mesh>
        <source id="NGon03-mesh-positions">
          <float_array id="NGon03-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon03-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon03-mesh-normals">
          <float_array id="NGon03-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon03-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon03-mesh-map-channel1">
          <float_array id="NGon03-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon03-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon03-mesh-vertices">
          <input semantic="POSITION" source="#NGon03-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon03-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon03-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon03-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon02-mesh" name="NGon02">
      <mesh>
        <source id="NGon02-mesh-positions">
          <float_array id="NGon02-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon02-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon02-mesh-normals">
          <float_array id="NGon02-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon02-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon02-mesh-map-channel1">
          <float_array id="NGon02-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon02-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon02-mesh-vertices">
          <input semantic="POSITION" source="#NGon02-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon02-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon02-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon02-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon04-mesh" name="NGon04">
      <mesh>
        <source id="NGon04-mesh-positions">
          <float_array id="NGon04-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon04-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon04-mesh-normals">
          <float_array id="NGon04-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon04-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon04-mesh-map-channel1">
          <float_array id="NGon04-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon04-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon04-mesh-vertices">
          <input semantic="POSITION" source="#NGon04-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon04-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon04-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon04-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon31-mesh" name="NGon31">
      <mesh>
        <source id="NGon31-mesh-positions">
          <float_array id="NGon31-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon31-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon31-mesh-normals">
          <float_array id="NGon31-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon31-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon31-mesh-map-channel1">
          <float_array id="NGon31-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon31-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon31-mesh-vertices">
          <input semantic="POSITION" source="#NGon31-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon31-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon31-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon31-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon19-mesh" name="NGon19">
      <mesh>
        <source id="NGon19-mesh-positions">
          <float_array id="NGon19-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon19-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon19-mesh-normals">
          <float_array id="NGon19-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon19-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon19-mesh-map-channel1">
          <float_array id="NGon19-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon19-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon19-mesh-vertices">
          <input semantic="POSITION" source="#NGon19-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon19-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon19-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon19-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon12-mesh" name="NGon12">
      <mesh>
        <source id="NGon12-mesh-positions">
          <float_array id="NGon12-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon12-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon12-mesh-normals">
          <float_array id="NGon12-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon12-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon12-mesh-map-channel1">
          <float_array id="NGon12-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon12-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon12-mesh-vertices">
          <input semantic="POSITION" source="#NGon12-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon12-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon12-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon12-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon22-mesh" name="NGon22">
      <mesh>
        <source id="NGon22-mesh-positions">
          <float_array id="NGon22-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon22-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon22-mesh-normals">
          <float_array id="NGon22-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon22-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon22-mesh-map-channel1">
          <float_array id="NGon22-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon22-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon22-mesh-vertices">
          <input semantic="POSITION" source="#NGon22-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon22-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon22-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon22-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon21-mesh" name="NGon21">
      <mesh>
        <source id="NGon21-mesh-positions">
          <float_array id="NGon21-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon21-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon21-mesh-normals">
          <float_array id="NGon21-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon21-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon21-mesh-map-channel1">
          <float_array id="NGon21-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon21-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon21-mesh-vertices">
          <input semantic="POSITION" source="#NGon21-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon21-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon21-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon21-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon20-mesh" name="NGon20">
      <mesh>
        <source id="NGon20-mesh-positions">
          <float_array id="NGon20-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon20-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon20-mesh-normals">
          <float_array id="NGon20-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon20-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon20-mesh-map-channel1">
          <float_array id="NGon20-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon20-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon20-mesh-vertices">
          <input semantic="POSITION" source="#NGon20-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon20-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon20-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon20-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon32-mesh" name="NGon32">
      <mesh>
        <source id="NGon32-mesh-positions">
          <float_array id="NGon32-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon32-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon32-mesh-normals">
          <float_array id="NGon32-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon32-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon32-mesh-map-channel1">
          <float_array id="NGon32-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon32-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon32-mesh-vertices">
          <input semantic="POSITION" source="#NGon32-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon32-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon32-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon32-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon13-mesh" name="NGon13">
      <mesh>
        <source id="NGon13-mesh-positions">
          <float_array id="NGon13-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon13-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon13-mesh-normals">
          <float_array id="NGon13-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon13-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon13-mesh-map-channel1">
          <float_array id="NGon13-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon13-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon13-mesh-vertices">
          <input semantic="POSITION" source="#NGon13-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon13-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon13-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon13-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon14-mesh" name="NGon14">
      <mesh>
        <source id="NGon14-mesh-positions">
          <float_array id="NGon14-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon14-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon14-mesh-normals">
          <float_array id="NGon14-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon14-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon14-mesh-map-channel1">
          <float_array id="NGon14-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon14-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon14-mesh-vertices">
          <input semantic="POSITION" source="#NGon14-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon14-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon14-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon14-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon28-mesh" name="NGon28">
      <mesh>
        <source id="NGon28-mesh-positions">
          <float_array id="NGon28-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon28-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon28-mesh-normals">
          <float_array id="NGon28-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon28-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon28-mesh-map-channel1">
          <float_array id="NGon28-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon28-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon28-mesh-vertices">
          <input semantic="POSITION" source="#NGon28-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon28-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon28-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon28-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon18-mesh" name="NGon18">
      <mesh>
        <source id="NGon18-mesh-positions">
          <float_array id="NGon18-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon18-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon18-mesh-normals">
          <float_array id="NGon18-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon18-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon18-mesh-map-channel1">
          <float_array id="NGon18-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon18-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon18-mesh-vertices">
          <input semantic="POSITION" source="#NGon18-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon18-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon18-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon18-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon06-mesh" name="NGon06">
      <mesh>
        <source id="NGon06-mesh-positions">
          <float_array id="NGon06-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon06-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon06-mesh-normals">
          <float_array id="NGon06-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon06-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon06-mesh-map-channel1">
          <float_array id="NGon06-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon06-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon06-mesh-vertices">
          <input semantic="POSITION" source="#NGon06-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon06-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon06-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon06-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon29-mesh" name="NGon29">
      <mesh>
        <source id="NGon29-mesh-positions">
          <float_array id="NGon29-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon29-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon29-mesh-normals">
          <float_array id="NGon29-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon29-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon29-mesh-map-channel1">
          <float_array id="NGon29-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon29-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon29-mesh-vertices">
          <input semantic="POSITION" source="#NGon29-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon29-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon29-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon29-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon16-mesh" name="NGon16">
      <mesh>
        <source id="NGon16-mesh-positions">
          <float_array id="NGon16-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon16-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon16-mesh-normals">
          <float_array id="NGon16-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon16-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon16-mesh-map-channel1">
          <float_array id="NGon16-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon16-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon16-mesh-vertices">
          <input semantic="POSITION" source="#NGon16-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon16-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon16-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon16-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon05-mesh" name="NGon05">
      <mesh>
        <source id="NGon05-mesh-positions">
          <float_array id="NGon05-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon05-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon05-mesh-normals">
          <float_array id="NGon05-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon05-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon05-mesh-map-channel1">
          <float_array id="NGon05-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon05-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon05-mesh-vertices">
          <input semantic="POSITION" source="#NGon05-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon05-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon05-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon05-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon30-mesh" name="NGon30">
      <mesh>
        <source id="NGon30-mesh-positions">
          <float_array id="NGon30-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon30-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon30-mesh-normals">
          <float_array id="NGon30-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon30-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon30-mesh-map-channel1">
          <float_array id="NGon30-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon30-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon30-mesh-vertices">
          <input semantic="POSITION" source="#NGon30-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon30-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon30-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon30-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="NGon15-mesh" name="NGon15">
      <mesh>
        <source id="NGon15-mesh-positions">
          <float_array id="NGon15-mesh-positions-array" count="18">100 0 0 50 86.6025 0 -50 86.6025 0 -100 -0.000008 0 -50 -86.6025 0 50 -86.6025 0</float_array>
          <technique_common>
            <accessor source="#NGon15-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon15-mesh-normals">
          <float_array id="NGon15-mesh-normals-array" count="18">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
          <technique_common>
            <accessor source="#NGon15-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="NGon15-mesh-map-channel1">
          <float_array id="NGon15-mesh-map-channel1-array" count="18">0.999501 0.5 0.5 0.74975 0.9995 0.5 0.25025 0.9995 0.5 0.000499 0.5 0.5 0.25025 0.000499 0.5 0.74975 0.000499 0.5</float_array>
          <technique_common>
            <accessor source="#NGon15-mesh-map-channel1-array" count="6" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="NGon15-mesh-vertices">
          <input semantic="POSITION" source="#NGon15-mesh-positions"/>
        </vertices>
        <triangles material="blanco" count="4">
          <input semantic="VERTEX" source="#NGon15-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#NGon15-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#NGon15-mesh-map-channel1" offset="2" set="1"/>
          <p>3 0 3 4 1 4 5 2 5 2 3 2 3 0 3 5 2 5 1 4 1 2 3 2 5 2 5 0 5 0 1 4 1 5 2 5</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="footballmio.max" name="footballmio_max">
      <node id="Group02-node" name="Group02" type="NODE">
        <translate>-0.026882 0.083059 -0.000008</translate>
        <scale>0.243824 0.243824 0.243824</scale>
        <node id="Group02-node_PIVOT" name="Group02_PIVOT" type="NODE">
          <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
          <extra>
            <technique profile="MAX3D">
              <helper>
                <bounding_min>-242.734 -238.967 -232.742</bounding_min>
                <bounding_max>242.734 238.968 232.743</bounding_max>
              </helper>
            </technique>
          </extra>
        </node>
        <node id="NGon01-node" name="NGon01" type="NODE">
          <translate>0.005508 -0.008331 -232.742</translate>
          <rotate>0 0 1 -90</rotate>
          <instance_geometry url="#NGon01-mesh">
            <bind_material>
              <technique_common>
                <instance_material symbol="negro" target="#negro"/>
              </technique_common>
            </bind_material>
          </instance_geometry>
        </node>
        <node id="NGon07-node" name="NGon07" type="NODE">
          <translate>0.005411 -170.139 -180.17</translate>
          <rotate>0.465377 -0.465378 -0.752893 -106.048</rotate>
          <node id="NGon07-node_PIVOT" name="NGon07_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon07-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon08-node" name="NGon08" type="NODE">
          <translate>161.809 -52.5818 -180.17</translate>
          <rotate>-0.52397 0.082989 0.847684 -195.294</rotate>
          <node id="NGon08-node_PIVOT" name="NGon08_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon08-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon27-node" name="NGon27" type="NODE">
          <translate>-0.007797 170.139 180.17</translate>
          <rotate>0.647922 -0.647922 0.400493 -223.651</rotate>
          <node id="NGon27-node_PIVOT" name="NGon27_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon27-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon10-node" name="NGon10" type="NODE">
          <translate>-161.798 -52.5817 -180.17</translate>
          <rotate>0.151653 -0.9575 -0.245346 -65.6889</rotate>
          <node id="NGon10-node_PIVOT" name="NGon10_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon10-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon26-node" name="NGon26" type="NODE">
          <translate>161.796 52.5818 180.17</translate>
          <rotate>-0.155708 0.983103 -0.096246 -117.428</rotate>
          <node id="NGon26-node_PIVOT" name="NGon26_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon26-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon24-node" name="NGon24" type="NODE">
          <translate>-100.008 -137.63 180.17</translate>
          <rotate>0.780468 0.397668 0.482422 -152.38</rotate>
          <node id="NGon24-node_PIVOT" name="NGon24_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon24-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon23-node" name="NGon23" type="NODE">
          <translate>99.9922 -137.63 180.17</translate>
          <rotate>0.437106 0.857869 0.270184 -124.129</rotate>
          <node id="NGon23-node_PIVOT" name="NGon23_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon23-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon09-node" name="NGon09" type="NODE">
          <translate>100.006 137.63 -180.17</translate>
          <rotate>-0.507874 -0.258775 0.821644 -134.567</rotate>
          <node id="NGon09-node_PIVOT" name="NGon09_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon09-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="Group01-node" name="Group01" type="NODE">
          <translate>0 0.000007 0.000274</translate>
          <node id="Group01-node_PIVOT" name="Group01_PIVOT" type="NODE">
            <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
            <extra>
              <technique profile="MAX3D">
                <helper>
                  <bounding_min>-242.734 -238.967 -232.743</bounding_min>
                  <bounding_max>242.734 238.968 232.742</bounding_max>
                </helper>
              </technique>
            </extra>
          </node>
          <node id="NGon03-node" name="NGon03" type="NODE">
            <translate>50.0056 68.8107 -232.743</translate>
            <rotate>-0.403524 0.293177 0.866727 -79.9435</rotate>
            <node id="NGon03-node_PIVOT" name="NGon03_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon03-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon02-node" name="NGon02" type="NODE">
            <translate>-49.9944 68.8107 -232.743</translate>
            <rotate>-1 0 0 -37.377</rotate>
            <node id="NGon02-node_PIVOT" name="NGon02_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon02-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon04-node" name="NGon04" type="NODE">
            <translate>-49.9944 68.8107 -232.743</translate>
            <rotate>0.793486 0.576501 -0.195006 -149.952</rotate>
            <scale>-1 -1 -1</scale>
            <node id="NGon04-node_PIVOT" name="NGon04_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon04-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon31-node" name="NGon31" type="NODE">
            <translate>180.89 -111.338 127.593</translate>
            <rotate>0.727616 0.528644 -0.437161 -117.929</rotate>
            <node id="NGon31-node_PIVOT" name="NGon31_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon31-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon19-node" name="NGon19" type="NODE">
            <translate>-80.9097 26.2952 232.742</translate>
            <rotate>0.793485 -0.576501 0.195006 -149.951</rotate>
            <node id="NGon19-node_PIVOT" name="NGon19_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon19-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon12-node" name="NGon12" type="NODE">
            <translate>-49.991 206.444 -127.594</translate>
            <rotate>-1 0 0 -79.178</rotate>
            <node id="NGon12-node_PIVOT" name="NGon12_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon12-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon22-node" name="NGon22" type="NODE">
            <translate>80.8936 26.2953 232.742</translate>
            <rotate>-0.403524 -0.293177 -0.866727 -79.9435</rotate>
            <scale>-1 -1 -1</scale>
            <node id="NGon22-node_PIVOT" name="NGon22_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon22-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon21-node" name="NGon21" type="NODE">
            <translate>-50.0079 -68.8104 232.742</translate>
            <rotate>1 0.000000 0 -142.623</rotate>
            <node id="NGon21-node_PIVOT" name="NGon21_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon21-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon20-node" name="NGon20" type="NODE">
            <translate>-0.007976 85.0737 232.742</translate>
            <rotate>0.103552 0.3187 0.942182 -214.042</rotate>
            <scale>-1 -1 -1</scale>
            <node id="NGon20-node_PIVOT" name="NGon20_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon20-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon32-node" name="NGon32" type="NODE">
            <translate>161.79 137.645 127.593</translate>
            <rotate>0.242897 0.747557 -0.618191 -157.285</rotate>
            <node id="NGon32-node_PIVOT" name="NGon32_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon32-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon13-node" name="NGon13" type="NODE">
            <translate>180.904 111.338 -127.594</translate>
            <rotate>-0.659413 0.479092 0.579349 -102.862</rotate>
            <node id="NGon13-node_PIVOT" name="NGon13_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon13-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon14-node" name="NGon14" type="NODE">
            <translate>161.803 -137.645 -127.594</translate>
            <rotate>-0.202762 0.624039 0.754628 -152.446</rotate>
            <node id="NGon14-node_PIVOT" name="NGon14_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon14-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon28-node" name="NGon28" type="NODE">
            <translate>-80.9094 196.419 127.593</translate>
            <rotate>-0.242896 0.747557 -0.618191 -202.715</rotate>
            <node id="NGon28-node_PIVOT" name="NGon28_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon28-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon18-node" name="NGon18" type="NODE">
            <translate>-0.007965 85.0737 232.742</translate>
            <rotate>-0.29417 0.905361 -0.306245 -191.365</rotate>
            <node id="NGon18-node_PIVOT" name="NGon18_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon18-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon06-node" name="NGon06" type="NODE">
            <translate>-80.8961 -26.2948 -232.743</translate>
            <rotate>0.294169 0.905361 -0.306246 -168.635</rotate>
            <scale>-1 -1 -1</scale>
            <node id="NGon06-node_PIVOT" name="NGon06_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon06-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon29-node" name="NGon29" type="NODE">
            <translate>-211.805 -16.2393 127.593</translate>
            <rotate>0.727616 -0.528644 0.437162 -117.929</rotate>
            <node id="NGon29-node_PIVOT" name="NGon29_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon29-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon16-node" name="NGon16" type="NODE">
            <translate>-211.792 16.2393 -127.594</translate>
            <rotate>-0.659413 -0.479092 -0.579349 -102.862</rotate>
            <node id="NGon16-node_PIVOT" name="NGon16_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon16-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon05-node" name="NGon05" type="NODE">
            <translate>80.9072 -26.295 -232.743</translate>
            <rotate>-0.103552 0.3187 0.942182 -145.958</rotate>
            <node id="NGon05-node_PIVOT" name="NGon05_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon05-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon30-node" name="NGon30" type="NODE">
            <translate>-50.0041 -206.444 127.593</translate>
            <rotate>1 0.000000 0 -100.822</rotate>
            <node id="NGon30-node_PIVOT" name="NGon30_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon30-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
          <node id="NGon15-node" name="NGon15" type="NODE">
            <translate>-80.8962 -196.419 -127.594</translate>
            <rotate>0.202763 0.624039 0.754628 -207.554</rotate>
            <node id="NGon15-node_PIVOT" name="NGon15_PIVOT" type="NODE">
              <matrix>1 0 0 50 0 1 0 86.6025 0 0 1 0 0 0 0 1</matrix>
              <instance_geometry url="#NGon15-mesh">
                <bind_material>
                  <technique_common>
                    <instance_material symbol="blanco" target="#blanco"/>
                  </technique_common>
                </bind_material>
              </instance_geometry>
            </node>
          </node>
        </node>
        <node id="NGon11-node" name="NGon11" type="NODE">
          <translate>-99.9947 137.63 -180.17</translate>
          <rotate>-0.365902 -0.718122 0.59196 -81.44</rotate>
          <node id="NGon11-node_PIVOT" name="NGon11_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon11-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
        <node id="NGon17-node" name="NGon17" type="NODE">
          <translate>-0.007951 0.008751 232.742</translate>
          <rotate>0.891007 -0.45399 0.000000 -180</rotate>
          <instance_geometry url="#NGon17-mesh">
            <bind_material>
              <technique_common>
                <instance_material symbol="negro" target="#negro"/>
              </technique_common>
            </bind_material>
          </instance_geometry>
        </node>
        <node id="NGon25-node" name="NGon25" type="NODE">
          <translate>-161.812 52.5817 180.17</translate>
          <rotate>0.843002 -0.133518 0.521076 -189.436</rotate>
          <node id="NGon25-node_PIVOT" name="NGon25_PIVOT" type="NODE">
            <matrix>1 0 0 -85.065 0 1 0 -0.000001 0 0 1 0 0 0 0 1</matrix>
            <instance_geometry url="#NGon25-mesh">
              <bind_material>
                <technique_common>
                  <instance_material symbol="negro" target="#negro"/>
                </technique_common>
              </bind_material>
            </instance_geometry>
          </node>
        </node>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>3.33333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
          <frame_rate>30</frame_rate>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#footballmio.max"/>
  </scene>
</COLLADA>
